Network
Four relay regions, each timed from your browser as this page loads. Pick the one nearest most of your players, the trip from them to the relay is the part of the ping you can choose.
Relay regions
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Europe Closest to youGravelines, France · OVHmeasuringms
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US East Closest to youVirginia, US · OVHmeasuringms
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Australia Closest to youSydney · BinaryLanemeasuringms
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Singapore Closest to youSingapore · BinaryLanemeasuringms
Timed from this page just now, the lowest of four tries after one to open the connection.
How we measure
Every number on this site says how it was taken. Two kinds appear and they measure different things.
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Your ping on these pages
Your browser sends a small HTTPS request to each relay, once to open the connection and four more times against the clock. The fastest of the four is shown. It's the round trip from you to the relay, the same distance your players' packets cover on their way in.
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Latency through the relay
A logged-in Minecraft test client plays through the relay to a real server while the server's own ping packets are timed. Player and server sat on one PC in the UK, so the number is the whole trip, in and back out, with the relay in the middle.
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What a player feels
Their trip to the relay, plus the relay's trip to your server. The relay itself adds under a millisecond, so picking the region nearest most of your players is the lever that matters.
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What we publish next
The same measurements on NatchPlay's own relays, per region and under load, with the method beside every number.
Latency we've measured
Measured on 4 October 2026 on the relay NatchPlay grows out of, from a PC in the UK to the Europe relay in Gravelines.
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<1ms
Added by the relay itself, from a player's packet arriving to it leaving for your server.
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18.8ms
A logged-in Minecraft test client's ping through the Europe relay, the average of 109, with the player and the server both on the same PC.
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9ms
An ICMP ping from the same PC to the Europe relay. Through the relay a ping makes that trip twice and the relay adds under a millisecond.