NatchPlay isn't out yet. This site shows what it's being built to do, the pings and measurements on it are real.

Let players join your game server without port forwarding

Run the NatchPlay agent next to your server and it gets an address players can reach from anywhere, through our relays in Europe, the US, Australia and Singapore. Your router stays as it is and players connect to the relay, never to your house.

Find your game

Free on games we can check at the first packet, like Minecraft. £2 a month for every other game.

How it works

  1. 1

    Install the agent

    On the PC or Linux box your server runs on. It runs in the background and starts with the machine.

  2. 2

    Start your server

    The agent sees which ports it's listening on and offers them. Popular games come set up and admin ports stay private.

  3. 3

    Share your address

    Minecraft players join on the name alone. Everyone else adds the port the agent shows you.

    yourname.natchplay.com

Two ways to connect a server

Pick one for each server. A relay address makes your PC look like a rented server to the game, a tunnel leaves your network exactly as it is.

ComparedRelay addressTunnel
What happens Your PC gets an address on our relay through the VPN client built into Windows, or a tunnel on Linux and macOS. The game listens on it like a server with a public IP. The agent carries the game's ports from the relay to your server. Nothing new appears on your network.
Steam server browser Lists your server at the relay address Depends on the game. Steam can list it at your home IP, or not at all
Players' IPs Your server sees every player's real IP Shown on your relay's page and passed on to games that read PROXY protocol, like Paper and Velocity
Ports Every port the game opens The game's own ports, set up for you
Pick it for Steam games and anything that checks its own public address Minecraft, or when you'd rather not add a network adapter

Built for game traffic

What a game server needs from a relay. NatchPlay is built around these.

  • Drops come back without kicking anyone

    If your home connection blips, the agent reconnects and players carry on where they were. Your relay's page says what dropped and when.

  • UDP stays UDP

    Rust, Valheim and Palworld send their traffic as datagrams. We carry them as datagrams, so one lost packet never holds up the ones behind it, which is where tunnel rubber-banding comes from.

  • Real player IPs

    With a relay address your server sees who's connecting, so bans and per-player limits work the way they would on a rented server.

  • Listed at the right address

    Steam lists a server at the address its traffic comes from. With a relay address that's ours, never your home IP.

  • A live page for every relay

    Bandwidth as it happens, every player's ping and packet loss, plus the tunnel's own state.

  • The region near your players

    Europe, US East, Australia or Singapore. One server can be in more than one at once.

Latency we've measured

Measured on the relay NatchPlay grows out of, with a real Minecraft server and a logged-in client. NatchPlay's own numbers will be published the same way.

  • <1ms

    Added by the relay itself, from a player's packet arriving to it leaving for your server.

  • 18.8ms

    A logged-in Minecraft test client's ping through the Europe relay, the average of 109, with the player and the server both on a PC in the UK. Measured 4 October 2026.

  • 9ms

    An ICMP ping from the same PC to the Europe relay. Through the relay a ping makes that trip twice and the relay adds under a millisecond.

Questions people ask

Do I need to forward a port?

No. The agent connects out to our relay the way a browser connects to a website, so your router lets it through. Players connect to the relay instead of your house.

Does it work behind CGNAT?

Yes. CGNAT is when your internet provider shares one public IP between lots of homes, which makes port forwarding impossible. It's common on Starlink and mobile broadband. NatchPlay only needs your server to reach the internet, so CGNAT doesn't get in the way.

Will players see my home IP?

Not through the relay. Players connect to the relay's address, never to your house.

One catch with a tunnel: a Steam game reports itself to Steam from your own connection, so Steam's server list can show your home IP. A relay address stops that, Steam lists the relay instead. That's why Steam games are better on a relay address.

Will it add lag?

The relay itself adds under a millisecond. What players feel is distance, from them to the relay and from the relay to you, so pick the region closest to most of your players.

Which games work?

Any game that lets you host a dedicated server or a listen server on a port. The ones on the games page have their ports written in, any other game works with its ports set by hand.

Who runs NatchPlay?

Natchland, who also makes MC Server Manager and NatchGSM. NatchPlay grows out of MC Server Manager's relay, which already carries players to real Minecraft servers every day.